Compiled

Started by Baggey, Nov 08, 2024, 08:27 AM

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Baggey

Does Lauchpad IDE Compile or Interpret?

Dabzy

Hey Baggey,

Launchpad is the IDE itself, the downloadable bundle contains BlitzCC and what not which generates a compiled executable with the LibSGD based runtime attached.

Dabzy
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Baggey

Cool, will you be putting up an Code examples section? I dont really know .bb stuff but i know it's powerfull  ;D and not to far away from blitzmax.

Kind Regards Baggey

Dabzy

Hey up fella... In the most part, this site is for Launchpad, any example "projects" will be added when LibSGD is officially version 1.0, this is due to things changing within the library, and at the minute, there is quite a bit to keep on top of never mind having to change them to suit pre-1.0 releases, if you know what I mean.

In the most part though, there is plenty to look at in the libs Blitz3D example folder itself in regards to LibSGD.

If you are new to the Blitz language (.bb kind), then, having a look at the original Blitz3D software may be the way to go first, this you will find on itch, and if you want to delve further in, google will be your friend with that, like this only took a few seconds:-

http://bettiesart.com/tc/blitz/

I remember this site from years ago, an old Blitzer called theChange old website, he had some good stuff, there is heaps of stuff even at syntaxbomb:-

https://www.syntaxbomb.com/blitz-code-archives/

Once your comfy, then, yeah, you could then upgrade to the more modern runtime for Blitz3D which is what Launchpad is angled at! :)

Dabzy
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Baggey

Quote from: Dabzy on Nov 08, 2024, 06:15 PMHey up fella... In the most part, this site is for Launchpad, any example "projects" will be added when LibSGD is officially version 1.0, this is due to things changing within the library, and at the minute, there is quite a bit to keep on top of never mind having to change them to suit pre-1.0 releases, if you know what I mean.

In the most part though, there is plenty to look at in the libs Blitz3D example folder itself in regards to LibSGD.

If you are new to the Blitz language (.bb kind), then, having a look at the original Blitz3D software may be the way to go first, this you will find on itch, and if you want to delve further in, google will be your friend with that, like this only took a few seconds:-

http://bettiesart.com/tc/blitz/

I remember this site from years ago, an old Blitzer called theChange old website, he had some good stuff, there is heaps of stuff even at syntaxbomb:-

https://www.syntaxbomb.com/blitz-code-archives/

Once your comfy, then, yeah, you could then upgrade to the more modern runtime for Blitz3D which is what Launchpad is angled at! :)

Dabzy

Thanks for that http://bettiesart.com/tc/blitz/ there are some interesting concept's of game making in there  :D